Books in Browsers: Ignite

Join the Internet Archive, O’Reilly Media, and 150 of the most exciting and innovative leaders in publishing on Thursday night, October 27 for BiB: Ignite! The program will run from 18:30-19:30 (6:30-7:30 pm), at the Internet Archive, 300 Funston Avenue in San Francisco. Reception starts at 17:30 (5:30 pm).

Ignite talks are special format where each speaker has just five minutes to share their personal and professional visions in 20 slides, auto-advancing every 15 seconds.

The Ignite program will bring the latest news from the Archive’s Open Library project plus 10 of the hottest new companies from around the world, many of them just emerging from stealth, that are defining the future of reading and publishing. Several of these startups will be presenting their work for the very first time.

Join us for a couple of hours on a Thursday night, and get a peek at the future of books!
Press are welcome. Please RSVP at

  1. Brewster Kahle: An Introduction
  2. Brewster Kahle: Open Library
  3. Rochelle Grayson : BookRiff
  4. Henrik Berggren : Readmill
  5. Eli James : Pandamian
  6. Hugh McGuire : Pressbooks
  7. Mogens Nielsen : Flatleaf
  8. Miral Sattar : BiblioCrunch
  9. Ricky Wong : Mobnotate
  10. Justo Hidalgo : 24Symbols
  11. Mikkel Ricky : Systime iBogen

Looking forward to seeing you there!

Beautiful Books: #BiB11

An Outline Schedule

October 26-28, 2011

at the Internet Archive
San Francisco, CA USA


Wednesday evening

O’Reilly Media invites. @ The Kabuki Hotel.


Introduction and Welcome. Kat Meyer (O’Reilly Media), Peter Brantley (Internet Archive)

EPUB — out of the box. Bill McCoy (IDPF).
Elegantly On- and Offline. Blaine Cook (Osmosoft), Maureen Evans (Spezzato).

The Network is Overrated. Eric Hellman (Gluejar).
The Ebook’s Ambit. Joseph Pearson (Inventive Labs).


Books in Browsers, 1994-2004. Michael Jensen (NAS).
The Future Now: The Social Book. Bob Stein (SocialBook).


Electric Incunabula: progressive interactive book design. Corey Pressman (Exprima Media).
Beautiful Books. Craig Mod (Flipboard).
The Infinite Canvas. Peter Meyers (Author).


Bookmarks: reports. Todd Carpenter (NISO), Rob Sanderson (LANL), James Bridle (Booktwo), ++.
OPDS v1.1+. Hadrien Gardeur (Feedbooks).


First Draft of the Revolution: discoverable narratives in digital works. Liza Daly (Threepress).
Arcade: A case study in digital publishing. Roland Greene, Marissa Gemma (Stanford Univ.).

Lagniappe: Libros digitales para todos. Martin Kalfatovic (Smithsonian Institution).



Books in Browsers.  Brewster Kahle (Internet Archive).



Honey to Bees. Eli James (Pandamian).
The Beauty of Web-first Workflows. Hugh McGuire (Bookoven).
Adaptive Web Design. Pablo Defendini (Open Road Media).

Self-publishing tools and platforms. Miral Sattar (BiblioCrunch).
It may be a mob, but it’s my mob. Richard Nash (Cursor Books).
Crowdsourcing Enhanced Ebooks. Ricky Wong (Mobnotate).


Digital books: a new chapter for reader privacy. Nicole Ozer (ACLU)
Owning and owing: balancing reader privacy and ebook business models. Jason Schultz (EFF)


Books as Data. James Bridle (Booktwo/STML).
Unlocking stories. Valla Vakili (Smalldemons).
Beyond the Encyclopedia: Non-linear reference works. Gordon Mohr (Infinithree).


COMA Voyager. Toshiaki Koike, Daihei Shiohama (Voyager Japan).
Shared Canvas. Rob Sanderson (LANL) and Benjamin Albritton (Stanford Univ.)
Beautiful Art (Books). Greg Albers (Hol Art Books).


Competing in an Unpredictable World. Kassia Krozser (Booksquare).
Personalization in Transmedia Storytelling. Kevin Franco (Enthrill).
The opportunity in Abundance. Brian O’Leary (Magellan Media Partners).


Round Tables:

EPUB4: Engineering the networked experience. Bill McCoy (IDPF).


Books in Browsers 2011: CFP

The Internet Archive and O’Reilly Media are soliciting proposals for presentations at the 2011 Books in Browsers (#BiB11) meeting in San Francisco CA, at the Internet Archive, October 27-28.

Talk proposals must include both title and brief description. The BiB11 meeting will have around 150 attendees maximum. The gathering is expressly intended to be plug-lite: sales/marketing talks will be shamelessly discarded. Proposal deadline for BiB11 initial review is Friday, July 15, 2011 [UPDATE]. Submission form is below the fold.

The intent is to engender substantive discussion on BiB11 themes among an audience of peers. Submissions may come from developers in new media or publishing startups, ux design experts, net booksellers, publishing representatives, and other new ventures that are working with books as data or webs of interactions. Submissions on the periphery of traditional publishing sectors are welcome, including film, gaming, non-textual narratives and transmedia storytelling. International proposals are very strongly encouraged.

Some limited support for travel and lodging will be available to those with greatest need (independent developers and not-for-profits may be eligible).

Themes: “Beautiful Books”

For the purposes of this summit, we seek to consider future books as networked, distributed sets of interactions — less containers of circumscribed content. Thus the question arises: what does a beautiful book look like?

For our first theme, we expect that future books will present a range of encounters ranging from deeply immersive texts to highly interactive game-like multiple-narrative explorations that blur the boundaries between reader and writer – but what does it mean to design something distributed, yet coherent, that makes people think: “wow, that’s a beautiful thing”?

Our second theme follows, which is re-thinking “social reading” from a higher altitude. If we consider what it means for a reader to interact with either a creative story or a presentation of knowledge, we move beyond blogs and wikis to the basics of engagement with others and the story itself. To pose an argument, if there were holodecks among us, what radical vision for an Encyclopedie would Diderot and d’Alembert craft?

Our final theme underpins all our endeavors. What are the business models of the networked, web-based book? What insights could we gain from gaming, dedicated fan communities, different media cultures, and studies of social organization that suggest how we might invest in creative arts, and support investments in entertainment and educational narratives?